A Disney special effect from the 1930s is still blowing people's minds today

 A Disney special effect from the 1930s is still blowing people's minds today

Art Animation A Disney special effect from the 1930s is still blowing people's minds today News By Joe Foley Published 13 July 2026 An archive video shows Disney has always been trying to create the illusion of life in animation. When you purchase through links on our site, we may earn an affiliate...

Art Animation A Disney special effect from the 1930s is still blowing people's minds today News By Joe Foley Published 13 July 2026 An archive video shows Disney has always been trying to create the illusion of life in animation. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: The Walt Disney Company) Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Disney has been a driving force for innovation in animation for over a century. While the Disney principles of animation remain timeless, the studio has always sought new processes. Its more recent 3D movies like Zootopia 2 have used advances in physically-based simulation software and tools for hyper-detailed grooming, but a lot of people are still just as impressed by an effect that's almost 90 years old.Recently resurfacing on social media, an episode of Disneyland TV's Tricks of Our Trade series from 1957 (below) shows Walt Disney himself talking through an advance that added a revolutionary level of realism to hand-drawn 2D frame animation. While there was no computer processing involved, some people are calling it the 'OG CGI' over on Reddit.Disney developed its first multiplane camera in late 1937. It was an enormous physical device (see the post from the Walt Disney Archives below) designed to make cartoons "more realistic and enjoyable" as Walt puts it in the video.This "super cartoon camera" allowed animators to draw each element of a scene on a separate layer, which allowed them to be moved at different rates to create depth and parallax, removing the unnatural flatness of 2D backgrounds to make them behave more like a real-world 3D scene.A post shared by Walt Disney Archives (@waltdisneyarchives)A photo posted by on When a standard camera zooms in on a flat background, every objects grows larger at the same speed. This creates an unnatural effect, particularly in scenes with naturally distant objects like the moon, which, in the real world, doesn't appear to come closer if we walk towards it. You may like How Hoppers went from hand-drawn storyboard to polished 3D animation in 5 steps A rare glimpse into how this iconic Toy Story scene came to life from the original storyboards How to break into animation By putting elements on separate layers in the order of their distance from the viewer, Disney devised a technique through which elements like the moon could be kept the same size while others appear to move closer.The OG CGI from Disney is mind-blowing from r/opticalillusionsOne of the most iconic examples of Disney's multiplane camera in use is the opening of Bambi from 1942. By layering multiple panes of glass each painted with different elements of the forest, the camera simulated a sweeping, realistic pan through the woods.Get the Creative Bloq NewsletterSign up to Creative Bloq's daily newsletter, which brings you the latest news and inspiration from the worlds of art, design and technology.Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.The concept was developed for hand-drawn animation, but the concept behind it still has an influence influence today on modern compositing in filmmaking, motion design and spritework in game design.The archive footage shows how Disney has always aimed at creating the illusion of life in animation. That perhaps makes its shift to 3D animation and live-action remakes feel like less of a pivot (see the controversy over Disney characters' same-face syndrome and the Hexed trailer). TOPICS Disney Animation Joe FoleySocial Links NavigationFreelance journalist and editorJoe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango. View More You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. Logout Read more Animation How Hoppers went from hand-drawn storyboard to polished 3D animation in 5 steps    Animation A rare glimpse into how this iconic Toy Story scene came to life from the original storyboards    Animation How to break into animation    Animation This is the most magical thing Disney's made in a long time    Animation Pixar ditches its 3D look for the first time – and it's glorious    Animation Why Disney's Hexed character design is so controversial    Latest in Animation Animation Blender wants to make its first feature-length movie and share the process for free    Animation Modern Disney characters suffer from 'same-face syndrome', but that might not be their biggest problem    Animation The Skibidi Toilet legal battle is a lesson for digital creators (and Hollywood studios)    Animation Move over Minions, Not Alone shows Illumination still has a knack for adorable character design    Animation Angry Birds the Movie 3 means even angrier fans    Animation Bizarre Tekken cartoon leaves fans of the video games "extremely confused"    Latest in News Poster Design Dune 3 poster and logo designs send fan theories into overdrive    Product Design The Tesla Optimus's new rival is better dressed, but no, I still wouldn't feel "at ease" with it in my home    3D Printing As a photographer, the new Insta360 X Bambu Lab collab makes me incredibly happy    Logos & Icons How a designer created the "dirty, organic, insectoid logo" for Marvel Cosmic Invasion    Optical Illusions This perplexing optical illusion is making me question what a horse looks lke    Poster Design This magical Pan’s Labyrinth anniversary poster is the perfect homage to Guillermo del Toro's world    LATEST ARTICLES1How to build a digital painting from the ground up using Photoshop and Blender2The Tesla Optimus's new rival is better dressed, but no, I still wouldn't feel "at ease" with it in my home3This perplexing optical illusion is making me question what a horse looks lke4Dune 3 poster and logo designs send fan theories into overdrive5This magical Pan’s Labyrinth anniversary poster is the perfect homage to Guillermo del Toro's world

Source: Creative Bloq AI Art — Published — Category: Image AI

🔗 Read full article on Creative Bloq AI Art →