How combining software can bring your game scenery art to life
Art Digital Art How combining software can bring your game scenery art to life How to By Jenny Mati Published 13 July 2026 Jenny Mati uses multiple tools for her game scenery workflow. Here's how. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it...
Art Digital Art How combining software can bring your game scenery art to life How to By Jenny Mati Published 13 July 2026 Jenny Mati uses multiple tools for her game scenery workflow. Here's how. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Jenny Mati) Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Game scenery encompasses the artistic, architectural, and environmental design of virtual worlds, transforming digital spaces into living ecosystems. There a many possible workflows, and I often combine multiple tools from among the best digital art software and the best tools for game art (also see our guide to the best drawing tablets if you need a canvas to work on).The example below is a piece of concept art for the Tails Tales game project, a cooperative adventure and puzzle game in which a lost dog and a stray cat explore an eco futuristic city in search of the dog’s family. With this concept, I was able to establish the game’s artistic direction and explore what the city might look like.The key here was to incorporate futuristic and eco friendly elements with a modern feel while keeping the overall shapes simple. For this image, I wanted to give each object significance so that players are inspired to explore the world and understand how the environment works.Latest Videos FromWatch full video here: An initial sketch (Image credit: Jenny Mati) 01. Building a base I created a 3D base using just cubes so I could set up the composition in Maya. Next, I sketched a rough draft on top of it to get an idea of the elements I needed to add.Based on that sketch, I designed and modelled my elements and placed them in the cubes’ spots. 02. Light and render Next, I set up the lighting and rendered the scene using V-Ray. I then created several renders to separate the different shots, allowing me to add atmospheric perspective, improve the visibility of the elements and add depth to the space. To finish my sketch, I added details in Photoshop and adjusted the colours. 03. Finalise the composition My client wanted to focus on a specific part of the city. Since I had created a 3D model, I could experiment with compositions. I changed the central building into a train station, painted over in Photoshop and added the main characters after creating their designs. (Image credit: Jenny Mati)This article originally appeared in ImagineFX. 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TOPICS Illustration Art Jenny MatiSocial Links NavigationJenny is a concept artist who enjoys working on colourful, cartoon-style worlds. She has previously worked with the likes of Warner Bros, Netflix, Illumination and Epic Games. View More You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. 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