Behind the scenes of Witchspire's spellbinding artistry

Behind the scenes of Witchspire's spellbinding artistry

Whimsy, wonder, and an aesthetic of light, colour, and harmony define this concept image by Louis Stillace. (Image credit: Envar Studio) Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter…

Whimsy, wonder, and an aesthetic of light, colour, and harmony define this concept image by Louis Stillace. (Image credit: Envar Studio) Copy link Facebook X Whatsapp Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter For game director Oliver Granlund and concept artist Louis Stillace at Envar Studio, working on the visual language of Witchspire has tested invention and creative collaboration while drawing on a range of valuable aesthetic influences. I caught up with them to learn more about how they approached working on the co-op and single-player open-world witch adventure. Louis’ art for Witchspire is informed by his formal art education and the ambition of the game’s designers to push colour saturation across all environments (Image credit: Envar Studio)Oliver, what are your key responsibilities in the role of game director for Witchspire?Basically, on some level, I’ll be involved in most major decisions about the game – whether that’s the art, whether it’s gameplay, or even technical decisions – asking, ‘What are we doing?’ and setting a direction for what we’re making and what the choices are that we need to make all in the same direction. What that means day to day is very different. It means a lot of playtesting. It means being in meetings with people, giving that overview, and acting as a compass. I’m not in every decision or every meeting, but overall I’m setting that compass direction, pointing to north.

Source: Creative Bloq AI Art — Published — Category: Image AI

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